Underfunded Rocketry
While funding rockets is pretty hard, failing voyages sure can be a leverage to gain more money!
Made for Mini Jam 122: Intermission in approximately 3 days.
CONTROLS
A or <- - Rotate Left
D or -> - Rotate Right
SHIFT - Increase Rocket Burn
CTRL - Decrease Rocket Burn
C - Cut Engine Off
SCROLL WHEEL - Zoom
S - Abandon Rocket
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Hello everyone!
This game is both my first completed (ish) project and my first game jam submission. While I didn't get to do more things with the game due to the time constraint and my sleep schedule, I think what's in it is probably pretty good even though it doesn't contain sounds or better ui or better art or blablabla (you get the idea).
Because this is a part of Mini Jam 122, the theme of Intermission is there, it's just (I think) not particularly clever or anything, but I couldn't come up with a better idea that I can get a game going on.
The restriction theme is there too, as abandoning or failing to reach the goal planet leads to gaining funds to upgrade your rocket.
I do also encourage any suggestions and criticism on it!
(I also forgot a bit of the controls in the game... so uhhh it's in the description for the complete set.)
(Also updated page for added screenshots and description text.)
The source code: https://codeberg.org/T4rmin/underfunded-rocketry.git
VCR OSD Mono (The font used in the game): https://www.dafont.com/vcr-osd-mono.font
Status | Prototype |
Platforms | HTML5 |
Author | T4rmyn |
Genre | Simulation |
Made with | Godot |
Tags | Gravity, Space, Space Sim |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Inputs | Keyboard |
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